Sojima Tosen
Posts : 7 Age : 31
Character HP: (300/300) Rank: Novice Class: Apprentice
| Subject: Race Traits Tue Aug 01, 2017 11:34 pm | |
| Race Traits Human - Human Traits:
High intelligence, but low affinity for magic. Able to use all elements.
Race passive: Will Power - reduce the consumption of stamina when stamina reaches 50%. And grants a +40 to current stamina count once per topic. Strength and Defense gets +20 also.
Stat boost: Int +40 Strn +0 Def +0 Spd +0 Mana –10 Stmn +20
Angel - Angel Traits:
High affinity for magic, unable to use dark element. Can become Fallen (gains unique passive).
Race passive: Purification. Does additional damage to dark. Can be use for basic healing on light primary elementals. Able to cast 'Charm' buff(All stats gain +20 for 10 posts. Reduces max mana count by 40 mana per use. Resets upon leaving topic/thread). Primary element must be Light.
Fallen Angel passive: Corrupt light - unable to purify dark and only able to heal themselves. Does damage to all other elements when attempting to heal. Unable to cast charm buff.
Stat boost: Int +10 Strn +20 Def –0 Spd –0 Mana +40 Stmn –0
Fallen - Fallen Traits:
High affinity for magic, unable to use light element. Can be Redeemed (gains unique passive).
Race passive: Corruption. Does additional damage to light. Cast 'Curse' debuff on all targets without the Dark elements. (All stats are reduce by 20 for 10 posts. Reduces max mana count by 30 mana per use. Resets upon leaving topic/thread). Primary element must be Dark.
Redeem Fallen passive: Void Dark - unable to corrupt light and able to heal themselves. Does additional damage to dark. Unable to cast curse debuff.
Stat boost: Int +10 Strn +20 Def –0 Spd –0 Mana +40 Stmn –0
Elfen - Elfen Traits:
High intelligence, good affinity for magic. Specialize in fast and range combat to make up for lack of physical strength and defense. Able to use all elements.
Race passive: High Speed Combat - Physical and magic damage scales up the faster they are moving to a max of 20%. Increase stamina consumption by 10.
Stat boost: Int +30 Strn -20 Def -20 Spd +20 Mana +30 Stmn +10
Aquarian - Aquarian Traits:
Amphibious beings. Strong with great endurance. Having the ability to control water. Gains a stats boost in water. Primary element must be Water. Race passives: Torrent: gains +20 on all stats in water. Secondary passive (Select 1 of 2)
- Swift swim - Gains additional +40 speed boost in water and +20 stamina. Cannot stay underwater indefinitely.
- Water breathing - Able to stay underwater indefinitely. Gains +60 stamina in water.
Stat boost: (Torrent) Int +10(+20) Strn +0(+20) Def +10(+20) Spd +10(+20) Mana +0(+20) Stmn +20(+20) Golem - Golem Traits:
Not the smartest or the fastest race. But what they lack in intelligence and speed they make up for in raw strength and defense. They have a external rock armor that increases their defenses and below that is unnatural strength waiting to burst forth. Race passive: Rock armor - gives an additional +30 on defense. Primary element must be Earth. Secondary passive (Select 1 of 2)
- Bruiser - shed the rock armor and converts all Def to Strength. +20 Speed when used. Can be used up to 3 times.
- Colossal - piles rocks on armor getting larger and concerts all Strength to Defense. -20 Speed when used. Can be used up to 3 times.
Stat boost: Int -20 Strn +50 Def +50 Spd -20 Mana -0 Stmn -0 Vampire - Vampire Traits:
Very strong and fast. They get stronger and faster when they feed on blood.
Race passive: Blood Lust - when they feed on blood they become enraged and impulsive for 6 posts (impulsiveness becomes less the higher your rank). gain +20 on both speed and strength for the duration, but losses -50 on intelligence.
Stat boost: Int -0 Strn +30 Def +10 Spd +30 Mana -0 Stmn -0
Werewolf - Werewolf Traits:
Shape shifting beings. When transformed all stats are given a boost except for mana.
Race passive: Blood scent - Able to track persons who they have come in contact with their scent. Range scale with rank.. Passive 2: Transformation - Changes into the were-beast. Unable to cast skills and use weapons. All stats get a +20 except for mana and stamina. Stamina however is doubled and mana is converted to additional stamina. Each post consumes 5 stamina minimum while in this state. Also blood scent is amplified to triple the current range. Also when tracking they gain an additional +30 speed. Transformation ends when stamina is depleted or user changes back. User is unable to move for 3 posts if stamina is depleted from the transformation, during which time they regenerate stamina. +20 stamina per post.
Stat boost: Int -0 Strn +20 Def +30 Spd +10 Mana -10 Stmn +20
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